Shopping on line can be easy, simple and save you lots of money. It can also take a lot of your time, frustrate you, and result in unwanted purchases. Now the same can be said for regular high street shopping, but with the vast opportunity presented by the Internet it will pay you to spend a few minutes reading this and understanding how to better optimize your Sound shopping experience:
1. Compare - without doubt the biggest advantage that the Sound offers shoppers today is the ability to compare thousands of Sound at a time. This is a great thing, but not necessarily all the time! Too much can be daunting at times so take advantage of the great comparison sites and where possible let them do the hard work for you.
2. Research - if it has been said it will be on the internet. Ignorance is no longer a justifiable reason for buying the wrong thing. Take the time to research in detail everything that you could possible want to know about
3. Testimonials - don't know anybody that has bought a Sound? Wrong! If the Sound is good the internet will let you know. Use the Internet as a friend and get testimonials before you buy.
4. Questions - Got a question about Sound then search the Forums, FAQ's, Blogs etc. Don't be afraid to ask .....
5. Reputation - Never heard of the company selling Sound? Don't worry, no reason why you should know every company in the world, but you know someone that does! Use the internet to find out what people are saying about Sound and build up a picture of their reputation for sales, returns, customer service, delivery etc.
6. Returns - still worried that even after all of the above your Sound wont be what you want? Check out the returns policy. There is so much competition now that someone, somewhere is bound to offer the terms that you are comfortable with.
7. Feedback - happy with your Sound then let people know, after all you are depending on others people input in your buying decision, so why not give a little back.
8. Security - check for the yellow padlock on the Sound site before you buy, and the s after http:/ /i.e. https:// = a secure site
9. Contact - got a question about Sound, or want to leave a comment then check out the sites contact page. Reputable companies have them and respond.
10. Payment - ready to pay for your Sound, then use your credit card or PayPal! Be aware of companies that don't accept them, there may be genuine reasons but given the huge amount of choice you have when buying online there is no reason at all not to buy via credit card or PayPal.
Sound is a disturbance of
mechanical energy that propagates through
matter as a
wave (through fluids as a
compression wave, and through solids as both compression and
shear waves). Sound is further characterized by the generic
Wave#Physical description of a wave, which are frequency,
wavelength,
period, amplitude,
speed of sound, and
direction (sometimes speed and direction are combined as a velocity
Vector (spatial), or wavelength and direction are combined as a
wave vector).
Humans perceive sound by the
sense of
hearing (sense). By sound, we commonly mean the vibrations that travel through air and are audible to people. However, scientists and engineers use a wider definition of sound that includes low and high frequency
vibrations in the air that cannot be heard by humans, and vibrations that travel through all forms of matter,
gases,
liquids,
solids, and
plasma (physics)s.
The matter that supports the sound is called the
Transmission medium. Sound propagates as waves of alternating
pressure, causing local regions of
physical compression and rarefaction. Particles in the medium are displaced by the wave and oscillate. The scientific study of the absorption and reflection of sound waves is called
acoustics.
Noise is often used to refer to an unwanted sound. In science and engineering, noise is an undesirable component that obscures a wanted signal.
Perception of sound
. Yellow: cochlea. Green: stereocilia. Purple: frequency spectrum of hearing response. Orange: nerve impulse)
Sound is perceived through the sense of hearing (sense). Humans and many animals use their ears to hear sound, but loud sounds and low-frequency sounds can be perceived as vibrations by other parts of the body via the tactition. Sounds are used in several ways, notably for communication through Speech communication and
music. They can also be used to acquire information about properties of the surrounding environment such as spatial characteristics and presence of other animals or objects. For example, bats use
animal echolocation, ships and submarines use sonar and most humans acquire some spatial information by the way in which they perceive sounds.
Elephants and
alligators use very low frequency sounds to communicate, and mice, bats, cetaceans, and some insects use high frequency sounds, both outside the human hearing range.
Humans can generally hear sounds with frequencies between 20 Hertz and 20
kHz (the audio range) although this range varies significantly with age, occupational hearing damage, and gender; nearly all people in the developed world can no longer hear 20,000 Hz by the time they are teenagers, and progressively lose the ability to hear both higher frequencies and low level sounds as they get older. Most human speech communication takes place between 200 and 8,000 Hz and the human ear is most sensitive to frequencies around 1000-3,500 Hz. Sound above the hearing range is known as ultrasound, and that below the hearing range as
infrasound.
The amplitude of a sound wave is specified in terms of its
pressure. The human ear can detect sounds with a very wide range of amplitudes and so a
logarithmic
decibel amplitude scale is used. The quietest sounds that humans can hear have an amplitude of approximately 20 µPa (micropascals) or a sound pressure level (SPL) of 0 dB re 20 µPa (often incorrectly abbreviated as 0 dB SPL). Prolonged exposure to sound pressure levels exceeding 85 dB can permanently damage the ear, resulting in tinnitus and hearing impairment. Sound levels in excess of 130 dB are more than the human ear can safely withstand and can result in serious pain and permanent damage. At very high amplitudes, sound waves exhibit nonlinear effects, including shock wave.
Just how sound travels, or propagates, is difficult to imagine for many, as sound is invisible. Sound is an oscillating pressure wave, in which air is compressed, then decompressed, as sound moves away from its origin. Imagine a tube exposed to air whereby sound travels longitudinally through it. The air acts rather like a Slinky spring would if confined to the tube. As sound is generated at one end, a pressure wave will begin to travel through the air in the tube. Watching an earth worm move by pulsating its long body may help the imagination. The cycle length (i.e., the distance between successive 'bunched up parts of the slinky') is a particular sound's wave length, though most real world sounds are a mixture of many wave lengths. Low frequency sounds (eg, low organ or piano notes, bass guitars, etc) have large wave lengths, on the order of 10-50 feet long. High frequency sounds (eg, some parts of the noise associated with transient sounds as in many percussion instruments), have wave lengths as small as 1/2 inch.
Speed of sound
The speed at which sound travels depends on the medium through which the waves are passing, and is often quoted as a fundamental property of the material. In general, the speed of sound is proportional to the square root of the ratio of the
elastic modulus (stiffness) of the medium and its density. Those physical properties and the speed of sound change with ambient conditions. For example, the speed of sound in gases depends on
temperature. In air at sea level, the speed of sound is approximately 769.5 mph (1,238.3 km/h) at 68 °F (20 °C), Speed of Sound in water 3,315.1 mph (5,335.1 km/h) at 20 °C (68 °F), Speed of Sound in Water and in steel 13,332.1 mph (21,446 km/h) The Soundry: The Physics of Sound . The speed of sound is also slightly sensitive (a second order effect) to the sound amplitude, which means that there are nonlinear propagation effects, such as the production of harmonics and mixed tones not present in the original sound. (see parametric array).
Sound pressure
Sound pressure is the pressure deviation from the local ambient pressure caused by a sound
wave. Sound pressure can be measured using a microphone in air and a hydrophone in water. The SI unit for sound pressure is the
pascal (unit) (symbol: Pa). The instantaneous sound pressure is the deviation from the local ambient pressure caused by a sound wave at a given location and given instant in time. The effective sound pressure is the root mean square of the instantaneous sound pressure averaged over a given interval of time. In a sound wave, the complementary variable to sound pressure is the
particle velocity. For small amplitudes, sound pressure and particle velocity are linearly related and their ratio is the
acoustic impedance. The acoustic impedance depends on both the characteristics of the wave and the Transmission medium. The local instantaneous sound intensity is the product of the sound pressure and the acoustic particle velocity and is, therefore, a vector quantity.
The loudest sound ever in air reported was the 1883 volcanic eruption of
Krakatoa, whereby sound pressure levels reached 180 dB re 20 µPa at a distance of 100
Mile#Statute miles (160 km).
Sound pressure level
As the human ear can detect sounds with a very wide range of amplitudes, sound pressure is often measured as a level on a logarithmic decibel scale.
The
sound pressure level (SPL) or
Lp is defined as
L_\mathrm{p}=10\, \log_{10}\left(\frac{{p}^2}{{p_0}^2}\right) =20\, \log_{10}\left(\frac{p}{p_0}\right)\mbox{ dB}
where
p is the root-mean-square sound pressure and
p0 is a reference sound pressure. Commonly used reference sound pressures, defined in the standard American National Standards Institute S1.1-1994, are 20
micropascal in air and 1 micropascal in water. Without a specified reference level, a value expressed in decibels cannot represent a sound pressure level.
Since the human ear does not have a flat spectral response, sound pressure levels are often frequency weighted so that the measured level will match perceived levels more closely. The
International Electrotechnical Commission (IEC) has defined several weighting schemes.
A-weighting attempts to match the response of the human ear to noise and A-weighted sound pressure levels are labeled dBA. C-weighting is used to measure peak levels.
===Examples of sound pressure and sound pressure levels===See also
Sound pressure#Examples of sound pressure and sound pressure levels.
{| class="wikitable"! Source of sound !!
root mean square sound pressure !! sound pressure level|-! !! align="center" | Pa !! align="center" | dB re 20 µPa|-|immediate soft tissue damage || align="right" | 50000 || align="right" | approx. 185|-|rocket launch equipment acoustic tests || align="right" | || align="right" | approx. 165|-|threshold of pain ], 100 m distant || align="right" | 6–200 || align="right" | 110–140|-|
jack hammer, 1 m distant /
discotheque ] from long-term exposure || align="right" | 0.6 || align="right" | approx. 85|-|traffic noise on major road, 10 m distant || align="right" | 0.2–0.6 || align="right" | 80–90|-|moving
passenger car, 10 m distant ] at 2 kHz -- undamaged human ears || align="right" | 0.00002 || align="right" | 0|}
Equipment for dealing with sound
Equipment for generating or using sound includes musical instruments, hearing aids, sonar systems and
sound reproduction and broadcasting equipment. Many of these use electro-acoustic transducers such as
microphones and loudspeakers.
References
Sound measurement
- Decibel, sone, Mel scale, phon, hertz
- Sound pressure level
- Particle velocity, acoustic velocity
- Particle displacement, particle amplitude, particle acceleration
- Sound power, acoustic power, sound power level
- Sound energy flux
- Sound intensity, acoustic intensity, sound intensity level
- Acoustic impedance, sound impedance, characteristic impedance
- Speed of sound, sound velocity, amplitude
See also
External links
- HyperPhysics: Sound and Hearing
- Introduction to the Physics of Sound
- Hearing curves and on-line hearing test
- Audio for the 21st Century
- Conversion of sound units and levels
- Sounds Amazing a learning resource for sound and waves
- Sound calculations
- sound - diracdelta.co.uk - definition and links to further pages.
Sound is a disturbance of
mechanical energy that propagates through
matter as a wave (through fluids as a compression wave, and through solids as both compression and shear waves). Sound is further characterized by the generic
Wave#Physical description of a wave, which are frequency, wavelength, period, amplitude, speed of sound, and
direction (sometimes speed and direction are combined as a
velocity Vector (spatial), or wavelength and direction are combined as a
wave vector).
Humans perceive sound by the sense of hearing (sense). By sound, we commonly mean the vibrations that travel through air and are audible to people. However, scientists and engineers use a wider definition of sound that includes low and high frequency vibrations in the air that cannot be heard by humans, and vibrations that travel through all forms of matter,
gases, liquids,
solids, and
plasma (physics)s.
The matter that supports the sound is called the
Transmission medium. Sound propagates as waves of alternating
pressure, causing local regions of
physical compression and
rarefaction. Particles in the medium are displaced by the wave and oscillate. The scientific study of the absorption and reflection of sound waves is called acoustics.
Noise is often used to refer to an unwanted sound. In science and engineering, noise is an undesirable component that obscures a wanted signal.
Perception of sound
. Yellow: cochlea. Green: stereocilia. Purple:
frequency spectrum of hearing response. Orange:
nerve impulse)
Sound is perceived through the sense of
hearing (sense). Humans and many animals use their ears to hear sound, but loud sounds and low-frequency sounds can be perceived as vibrations by other parts of the body via the tactition. Sounds are used in several ways, notably for communication through Speech communication and
music. They can also be used to acquire information about properties of the surrounding environment such as spatial characteristics and presence of other animals or objects. For example,
bats use animal echolocation, ships and submarines use sonar and most humans acquire some spatial information by the way in which they perceive sounds. Elephants and
alligators use very low frequency sounds to communicate, and mice, bats, cetaceans, and some insects use high frequency sounds, both outside the human hearing range.
Humans can generally hear sounds with frequencies between 20 Hertz and 20
kHz (the audio range) although this range varies significantly with age, occupational hearing damage, and gender; nearly all people in the developed world can no longer hear 20,000 Hz by the time they are teenagers, and progressively lose the ability to hear both higher frequencies and low level sounds as they get older. Most human speech communication takes place between 200 and 8,000 Hz and the human ear is most sensitive to frequencies around 1000-3,500 Hz. Sound above the hearing range is known as ultrasound, and that below the hearing range as infrasound.
The amplitude of a sound wave is specified in terms of its
pressure. The human ear can detect sounds with a very wide range of amplitudes and so a logarithmic decibel amplitude scale is used. The quietest sounds that humans can hear have an amplitude of approximately 20 µPa (
micropascals) or a sound pressure level (SPL) of 0 dB re 20 µPa (often incorrectly abbreviated as 0 dB SPL). Prolonged exposure to sound pressure levels exceeding 85 dB can permanently damage the ear, resulting in
tinnitus and
hearing impairment. Sound levels in excess of 130 dB are more than the human ear can safely withstand and can result in serious pain and permanent damage. At very high amplitudes, sound waves exhibit
nonlinear effects, including
shock wave.
Just how sound travels, or propagates, is difficult to imagine for many, as sound is invisible. Sound is an oscillating pressure wave, in which air is compressed, then decompressed, as sound moves away from its origin. Imagine a tube exposed to air whereby sound travels longitudinally through it. The air acts rather like a Slinky spring would if confined to the tube. As sound is generated at one end, a pressure wave will begin to travel through the air in the tube. Watching an earth worm move by pulsating its long body may help the imagination. The cycle length (i.e., the distance between successive 'bunched up parts of the slinky') is a particular sound's wave length, though most real world sounds are a mixture of many wave lengths. Low frequency sounds (eg, low organ or piano notes, bass guitars, etc) have large wave lengths, on the order of 10-50 feet long. High frequency sounds (eg, some parts of the noise associated with transient sounds as in many percussion instruments), have wave lengths as small as 1/2 inch.
Speed of sound
The speed at which sound travels depends on the medium through which the waves are passing, and is often quoted as a fundamental property of the material. In general, the speed of sound is proportional to the square root of the ratio of the elastic modulus (stiffness) of the medium and its density. Those physical properties and the speed of sound change with ambient conditions. For example, the speed of sound in gases depends on
temperature. In air at sea level, the speed of sound is approximately 769.5 mph (1,238.3 km/h) at 68 °F (20 °C), Speed of Sound in water 3,315.1 mph (5,335.1 km/h) at 20 °C (68 °F), Speed of Sound in Water and in steel 13,332.1 mph (21,446 km/h) The Soundry: The Physics of Sound . The speed of sound is also slightly sensitive (a second order effect) to the sound amplitude, which means that there are nonlinear propagation effects, such as the production of harmonics and mixed tones not present in the original sound. (see
parametric array).
Sound pressure
Sound pressure is the pressure deviation from the local ambient pressure caused by a sound wave. Sound pressure can be measured using a
microphone in air and a hydrophone in water. The SI unit for sound pressure is the pascal (unit) (symbol: Pa). The instantaneous sound pressure is the deviation from the local ambient pressure caused by a sound wave at a given location and given instant in time. The effective sound pressure is the root mean square of the instantaneous sound pressure averaged over a given interval of time. In a sound wave, the complementary variable to sound pressure is the
particle velocity. For small amplitudes, sound pressure and particle velocity are linearly related and their ratio is the acoustic impedance. The acoustic impedance depends on both the characteristics of the wave and the
Transmission medium. The local instantaneous
sound intensity is the product of the sound pressure and the acoustic particle velocity and is, therefore, a vector quantity.
The loudest sound ever in air reported was the 1883 volcanic eruption of
Krakatoa, whereby sound pressure levels reached 180 dB re 20 µPa at a distance of 100 Mile#Statute miles (160 km).
Sound pressure level
As the human ear can detect sounds with a very wide range of amplitudes, sound pressure is often measured as a level on a logarithmic
decibel scale.
The
sound pressure level (SPL) or
Lp is defined as
L_\mathrm{p}=10\, \log_{10}\left(\frac{{p}^2}{{p_0}^2}\right) =20\, \log_{10}\left(\frac{p}{p_0}\right)\mbox{ dB}
where
p is the
root-mean-square sound pressure and
p0 is a reference sound pressure. Commonly used reference sound pressures, defined in the standard American National Standards Institute S1.1-1994, are 20
micropascal in air and 1
micropascal in water. Without a specified reference level, a value expressed in decibels cannot represent a sound pressure level.
Since the human ear does not have a flat spectral response, sound pressure levels are often
frequency weighted so that the measured level will match perceived levels more closely. The International Electrotechnical Commission (IEC) has defined several weighting schemes.
A-weighting attempts to match the response of the human ear to noise and A-weighted sound pressure levels are labeled dBA. C-weighting is used to measure peak levels.
===Examples of sound pressure and sound pressure levels===See also
Sound pressure#Examples of sound pressure and sound pressure levels.
{| class="wikitable"! Source of sound !! root mean square sound pressure !! sound pressure level|-! !! align="center" | Pa !! align="center" | dB re 20 µPa|-|immediate soft tissue damage || align="right" | 50000 || align="right" | approx. 185|-|rocket launch equipment acoustic tests || align="right" | || align="right" | approx. 165|-|threshold of pain ], 100 m distant || align="right" | 6–200 || align="right" | 110–140|-|jack hammer, 1 m distant /
discotheque ] from long-term exposure || align="right" | 0.6 || align="right" | approx. 85|-|traffic noise on major road, 10 m distant || align="right" | 0.2–0.6 || align="right" | 80–90|-|moving
passenger car, 10 m distant ] at 2 kHz -- undamaged human ears || align="right" | 0.00002 || align="right" | 0|}
Equipment for dealing with sound
Equipment for generating or using sound includes musical instruments, hearing aids, sonar systems and sound reproduction and broadcasting equipment. Many of these use electro-acoustic transducers such as microphones and loudspeakers.
References
Sound measurement
- Decibel, sone, Mel scale, phon, hertz
- Sound pressure level
- Particle velocity, acoustic velocity
- Particle displacement, particle amplitude, particle acceleration
- Sound power, acoustic power, sound power level
- Sound energy flux
- Sound intensity, acoustic intensity, sound intensity level
- Acoustic impedance, sound impedance, characteristic impedance
- Speed of sound, sound velocity, amplitude
- See also Template:Sound measurements
See also
External links
- HyperPhysics: Sound and Hearing
- Introduction to the Physics of Sound
- Hearing curves and on-line hearing test
- Audio for the 21st Century
- Conversion of sound units and levels
- Sounds Amazing a learning resource for sound and waves
- Sound calculations
- sound - diracdelta.co.uk - definition and links to further pages.
Sound London
Club with separate cafe and bar, located in Leicester Square, hosting a variety of nights including the Pepsi Chart Show and XFM live gigs. Includes information on the club nights ...
BBC - Schools Science Clips - Changing sounds
A set of interactive instruments with which children aged 9-10 can create sounds of varying pitch and loudness.
BBC - Schools - KS2 Bitesize Revision - Science
An animated KS2 Bitesize activity for the Science topic: Changing sounds ... Teachers: Copy and paste all the code below to put this activity on your blog or website.
Sounds Familiar?
Regional accent, language change and variation in the UK ... Sounds Familiar? Accents and Dialects of the UK. Do you call a ‘bread roll’ a cob, batch, bread ...
Sound Archive Catalogue
The sound archive catalogue containing almost two-and-a-half million recordings from all genres. ... The British Library Sound Archive Catalogue. Search the Sound Archive ...
Voice-over Recording, ISDN and audio-post sound recording studios in ...
Audio recording studios for voiceovers and sound to picture for radio and TV commercials and programmes, corporate videos, multimedia, foreign language versions, voice prompts ...
Sounds Familiar - UK TV advert music and movie soundtracks database
UK TV Advert music and movie soundtracks database
1170MW & DAB Swansea Sound
Commercial radio station for Swansea and South West Wales. DJ profiles, schedules, station information and galleries. Available on AM and DAB.
SOUND
SOUND. Author: David Harrison. Updated: 10/07/01. School of Education and Humanities Athrofa Addysg Uwch Gogledd Ddwyrain Cymru North East Wales Institute of Higher Education
Asian Sound Radio - 1377 & 963 AM
text cost 25p plus your standard network charge